Basic 2D multiplayer battle game as a proof of concept implementation for xudp using libGDX.
- High performance multiplayer functionality.
- Proof of concept implementation for xudp.
- Gain experience with libGDX.
- Usage of entity component system framework Ashley.
- Programmer art.
- Basic architecture (WIP).
- Networked movement.
- Build-in and standalone server implementation.
- Shooting other players (3 hits for a kill as a start).
- Interpolation to prevent jittery motion.