Basic 2D multiplayer battle game as a proof of concept implementation for xudp using libGDX.

Goals

  • High performance multiplayer functionality.
  • Proof of concept implementation for xudp.
  • Gain experience with libGDX.
  • Usage of entity component system framework Ashley.

Status

  • Programmer art.
  • Basic architecture (WIP).
  • Networked movement.
  • Build-in and standalone server implementation.

Roadmap

  • Shooting other players (3 hits for a kill as a start).
  • Interpolation to prevent jittery motion.

Images