3D procedural generated voxel game as a proof of concept implementation for procedural using Unity.

Goals

  • Gain experience with Unity.
  • Proof of concept implementation for procedural.

Status

Single layer of basic software-based generated terrain with unoptimized unity collisions.

Roadmap

  • GPU-based procedural generation (Compute shader).
  • First persion movement.
  • Basic implementation of grappling hook.

Images